Reading List

I will be making blog posts on each of the readings below to create an annotated bibliography collection. Completed posts are indicated on this page by linking an author’s name to the relevant post.

Cassell, J., & Jenkins, H. (1998). Chapter 1: Chess for girls? feminism and computer games. In J. Cassell, & H. Jenkins (Eds.), From barbie to mortal kombat: Gender and computer games (pp. 2-45) Massachusetts Institute of Technology.

Chess, S., & Shaw, A. (2015). A conspiracy of fishes, or, how we learned to stop worrying about #GamerGate and embrace hegemonic masculinity. Journal of Broadcasting & Electronic Media, 59(1), 208-220.

de Castell, S., & Bryson, M. (1998). Chapter 11: Retooling play: Dystopia, dysphoria, and difference. In J. Cassell, & H. Jenkins (Eds.), From barbie to mortal kombat: Gender and computer games (pp. 232-261) Massachusetts Institute of Technology.

Denner, J., & Campe, S. (2008). Chapter 9: What games made by girls can tell us. In Y. B. Kafai, C. Heeter, J. Denner & J. Y. Sun (Eds.), Beyond barbie & mortal combat: New perspectives on gender and gaming () MIT Press.

Lin, H. (2008). Chapter 5: Body, space, and gendered gaming experiences: A cultureal geography of homes, cybercafes, and dormitories. In Y. B. Kafai, C. Heeter, J. Denner & J. Y. Sun (Eds.), Beyond barbie & mortal combat: New perspectives on gender and gaming () MIT Press.

Romine, M. (2006). Chapter 18: Fantasy to frag doll: The story of a gamer princess. In A. Newitz, & C. Anders (Eds.), She’s such a geek!: Women write about science, technology & other nerdy stuff (pp. 162-173) Seal Press.

Shaw, A. (2012). Do you identify as a gamer? gender, race, sexuality, and gamer identity. New Media Society, 14(1), 28-44.

Shaw, A. (2014). Gaming at the edge: Sexuality and gender at the margins of gamer culture. USA: University of Minnesota Press.

Taylor, T. L. (2008). Chapter 4: Becoming a player: Networks, structure, imagined futures. In Y. B. Kafai, C. Heeter, J. Denner & J. Y. Sun (Eds.), Beyond barbie & mortal combat: New perspectives on gender and gaming (pp. 50-65) MIT Press.

Wells, K. (2006). Chapter 1: Really good for a girlĀ . In A. Newitz, & C. Anders (Eds.), She’s such a geek!: Women write about science, technology & other nerdy stuff (pp. 2-13) Seal Press.